UnitDirection¶
- Type:
Vector<float>
- Range:
[v_1, …, v_3]
- Default:
[0.0, 0.0, 1.0]
- Appearance:
simple
Defines the UnitDirection of the AxisOfRevolution in the
plane. The UnitDirection must not have a
component distinct from 0.
Vector<float>
[v_1, …, v_3]
[0.0, 0.0, 1.0]
simple
Defines the UnitDirection of the AxisOfRevolution in the
plane. The UnitDirection must not have a
component distinct from 0.