CartesianΒΆ
- Type:
section
- Appearance:
optional
- Excludes:
AxiconCut, EllipsoidCut, Pyramid, Python, RoughSurface, SphereCut, SurfaceOfRevolution, Triangulation
Defines the texture as a graph on a cartesian grid. A Graph consists of
height values where
and
are the number of equidistant grid points in
and
directions.
Cartesian {
NGridPointsX = 20
NGridPointsY = 20
Graph = [z_11 z_12 ...
z_21 z_22 ...
. .
. .
. . ]
}
There are three ways to define the Cartesian grid in
and
directions.
Set the grid points as vectors: GridPointsX and GridPointsY are the point vectors in
and
, respectively.Specify number of used grid points: For each coordinate direction, equally spaced grid points are used to sample the bounding box. NGridPointsX and NGridPointsY are the numbers of points in
and
directions, respectively.Specify the spacing: Each coordinate direction is divided into segments with given length. SpacingX and SpacingY are the spacings in
and
directions, respectively.